Welcome to the world of The Last Knights, our unique "Social Strategy Game"Social gameThe Last Knights is primarily a social game. You fight your wars together with hundreds of countrymen and while you depend on them, their success also depends on you! Good communication, building an efficient organisation and creating an encouraging atmosphere are vital for the success of a country. Stay in touch with your countrymen on IRC and help each other win this game. Massive multiplayer real-time strategy (mmrts) gamePlay with thousands of players in a single game. A lot of things are going on at the same time and even the best thought-over plans need a backup. Role playing game (RPG)Play the part of an officer in the army of one of the remaining countries. You are not alone in your country, but only after arranging your personal army you can start to serve your country. Climb the ranks and improve your army and you will climb in the hierarchy of your country until you can play an important role in the defeat of your countries enemies. While a lot of the game depends on teamwork, individual achievements still count. Online text-based browser gameThis is a text-based game, so no it does not have fancy graphics. It can however be played in any modern web browsers
from any computer. No download required, just log in and play. While graphic games come and go, text-based games are timeless and can keep players
in their grip for years on end. Serious gamingThe goal of this game is to have fun, and game balance sometimes comes before correctness, however we do care about the historical aspect of the game. Get strong at topography without noticing you are studying it or practise social and leadership skills. Create your account now!
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TLK age 121: Day 1. Similar games For King and Country | | TLK too easy for you? Try For King and Country. A navy is added to rule the seas, which is a necessity if you want to get off your continent or defend against intruders. Many new options to explore. |  |
TLK News| Recent downtime | We like to apologise for the downtime overnight. All nobility accounts are extended for an extra 24h and will receive 2HTs. The merchant items will get reset again at 12:00 game time so people will have gotten a long merchant tick. |
| More changes in age 103 | Next age will again have a few changes compared to previous age, as announced on the forums:- Map changed (some sea-roads changed to 2 or 3 mp and some city terrains were changed)
- Unit and country terrain bonuses changed
- There will be a "chat" link in the menu, linking to a gamesurge channel supplied by HC.
- Emperor training will be a little harder to compensate for guards.
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| Next age changes (age 102) | For next age there will be an update to the game interface. A lot of things might be on slightly different place than what you are used to and a few things are really changed. I'll give a list of possibly confusing things and changes:- First hero is available only after first promotion (Corporal)
- Hospital is avalable after second promotion (Corporal*)
- Border is available after third promotion (Sergeant) implying no pvp below that rank
- Tournament page is available after Sergeant*.
- City value money is removed.
- The way of healing soldiers is changed to 30 hp per tick, rather than 1hp per minute. This means it won't matter any more whether you train at the end or beginning of a tick.
- Soldiers are now bought in the barracks instead of castle.
- HC can assign the marshal of the army rank.
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| Upgrade web server | We will upgrade our web server on Monday. To do so the games will be taken offline shortly before the 23:00 game time tick on Sunday. Healing will continue during that time, but the rest of the game will be stopped. It will be started again shortly after the 23:00 tick on Monday. |
| Next age changes | Next age there will be 2 changes to the game:- The age will end either 5 days after only 3 countries are left, 1 day after only 2 countries are left or 21 days after the age start, whichever comes first.
- If you are attacking a city of an allied country with less than 6 commanders then their officers don't defend (the garrison does).
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