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- Are "friendly" real wars allowed and can HC ask not to pvp players they are at war with? - The rules on 'Philcoting' - My unit has less than 0 HP, shouldn't it be dead? - How is the terrain bonus/penalty applied exactly? - What terrain applies when patrolling/PvPing/fighting city battles? - Why didn't I get any money for a commander I captured? - What can a second commander do exactly? - How much gold do I get from cities and when do I get it? - I got attacked twice in 3 hours, how is that possible? - I captured a soldier now what? - What are heroes and how do they work? - How much XP does my hero need to promote?
Are "friendly" real wars allowed and can HC ask not to pvp players they are at war with? No, we consider every war ingame as a real war (apart from the war with your allies, of course). So you can't make it friendly by requesting countrymen not to PvP. Real war = PvP. We check ingame messages and HC messages to enforce it. We do not check IRC, but no-PvP requests on IRC are not legitimate and do not have to be followed by your countrymen. You are also not allowed to tell your countrymen a war is friendly (either by ingame message or post on country talk).
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The rules on 'Philcoting' It is not allowed to drop a main army (or a similar army) on one or several commanders when this cannot be reasonably expected to benefit your country. Dropping your main like that, for the purpose of ruining their fun and/or army, annoys not only the target but also a lot of people in your main who do not care about that particular person. Note that dropping a main army on one person is not always prohibited. In some cases this might be a legitimate move to hurt your enemy, for example by killing or trying to kill their leader or other key players.
^top My unit has less than 0 HP, shouldn't it be dead? In some cases it can happen that there is a unit in your hospital with less than 0 hitpoints. Units whose hitpoints drop below 0 during a battle die and are no longer in your army. The important part here is "during a battle": it is possible that your unit had a bonus on the terrain he was fighting in and had hit hitpoints increased during the battle; in the hospital those bonus hitpoints are not added to the total hitpoints, that's why there are units with negative HP. Consider yourself lucky, because your unit must have been very close to death in the battle! An example: a unit with 100HP gets a bonus of 5% in a battle, thus having 105HP. That unit can then receive 103 damage during the battle, leaving it with 2HP at the end of the battle. The unit has -3HP (100HP - 103 damage taken).
(Note that although you can not actually see unit HP in the hospital, this can still happen.)
^top How is the terrain bonus/penalty applied exactly? The terrain bonus/penalty is added to the rank modifier of units and then multiplied with the standard stats of the unit. In formula form: Regular Stat * (Rank Modifier + Terrain Modifier). [The rank modifier can found in the unit level table in the reference guide.]
^top What terrain applies when patrolling/PvPing/fighting city battles? Every city in the game has a terrain type which influences how well your units fight; especially when your army is specialised in one or two terrain types this can have a great effect, so it's important to know what terrain applies when fighting battles.
- When patrolling the market or beach, no terrain bonus/penalty is applied.
- When patrolling lands, mountains, forests, snow, or desert the terrain you are fighting in applies (which is the same as the terrain of the city your are in).
- When patrolling the border, the terrain of the city you are in applies.
- When attacking another player in PvP, the terrain of the city the defending player is in applies.
- When fighting a city battle, the terrain of the defending city applies.
^top Why didn't I get any money for a commander I captured? This commander has 0 gold, or negative gold. You do get money when you capture his soldiers (his amount of gold will just get more negative), but not when you capture the commander.
^top What can a second commander do exactly? Commanders of an army can appoint a "second commander". The second commander can do the most important things the first commander can do, including moving and attacking with the army and merging it into another army.
The second commander cannot:
- Disband the army.
- Recreate the army under the name of the first commander when the army has been disbanded after an attack.
The following actions are limited for second commanders:
- The second commander can only move the army if the first commander would be able to move it (i.e. if the first commander is injured, the second commander can't move it even if he's not injured).
- The second commander can only attack a city if he is Captain or higher.
Note that if the number of moves of the second commander is higher than the number of moves of the first commander his moves are dropped to the amount of moves of the first commander when he's appointed. If the first commander has more moves, no change is made to the moves of the second commander.
The "second commander" can give his command to another commander. The "new second commander" his moves will drop to the amount of moves the other second commander had.
When an army is held by the Leader of the country, all HC members can do everything a "second commander" can do as well.
^top How much gold do I get from cities and when do I get it? Each city in the game has a city value. It starts at 0, but increases by 5 every turn. Whenever you capture a city, its value drops to 0 again. The limit of a city value is 4000 gold/day. Each day at 6 AM every officer in the country gets the total city worth of the country in gold. So if your country has 6 cities worth 1000 gold each, each officer gets 6000 gold from those cities.
There is a maximum of 100k to the total amount of gold that can be received as income from cities.
^top I got attacked twice in 3 hours, how is that possible? When you are attacked (Player versus Player [PvP] or in a city battle) you can't be attacked again for 6 turns have passed. This gives you and your soldiers some time to heal. 6 turns means 2.5 to 3 hours, depending on when you get exactly, so you can get attacked twice in 3 hours but with at least 2.5 hours in between. The protection can also end before the 6 turns have passed. When you make any attack (whether PvP, city battle, or patrol) the protection is immediately ended and you can be attacked again.
^top I captured a soldier now what?
Soldiers that you capture are released automatically and their ransom will be added to your amount of gold.
^top What are heroes and how do they work?
You can hire three heroes at the Barracks: one at corporal, one when you reach the blue ranks (Lieutenant and higher) and the third when you reach the green ranks (General and higher).
These heroes fight as regular soldiers in battles, but they also have some extra possibilities, such as fighting duels, earning gold for you, and healing your soldiers during battle. For an extensive explanation, go to the Armory. All skills and items are explained there.
If you have a nobility account, your heroes can participate in tournaments. These do not give any xp, and they do not influence the rest of the game in any way. They are purely for fun, and to see how your hero is doing against others.
^top How much XP does my hero need to promote? Hero promotion table:
Level 1 50XP Level 2 120 XP Level 3 300 XP Level 4 420 XP Level 5 580 XP Level 6 750 XP Level 7 1000 XP Level 8 1400 XP Level 9 2000 XP Level 10 2500 XP Level 11 3100 XP Level 12 3900 XP Level 13 4400 XP Level 14 5300 XP Level 15 6600 XP Level 16 7500 XP Level 17 10000 XP Level 18 15000 XP Level 19 25000 XP Level 20 40000 XP Level 21 70000 XP Level 22 120000 XP Level 23 ---
Your hero cannot promote higher than level 23. The maximum amount of XP it can have is 200,000.
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