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- Abbreviations
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  • Abbreviations
    • 2ic: second in command. An additional commander of an army.
    • Acc: accuracy [same as 'Racc']; the chance units with a ranged attack will actually hit the enemy. Racc starts at 45% and every time a unit fires it will go up a bit, to a maximum of 90%.
    • Adv: Advanced; one of the ranks your units can be.
    • App: Apprentice; the lowest rank your units can be.
    • CF: Cease Fire; when the HCs of two enemy countries mutually decide to refrain from attacking (cities & PVP), usually so that diplomatic talks can begin/continue uninterrupted.
    • Cmdr: Commander, leader of an army; decides what happens with the army and can move or attack with it. Each army can have 2 commanders: the first commander is the officer who has the highest rank (this is also the officer who created the army); the second commander can be appointed by the first commander and can be of any rank. (Note that the second commander can only attack with the army if he's of high enough rank to attack cities.)
    • HC: High Command [Not to be confused with 'HQ']; the real leaders of a country. HC members are appointed by the country's leader. The HC can declare war on other nations, offer alliance to other country's and HC members can change the signal flag in the HC room in HQ. HC members have a [HC] tag behind their name. A county can have up to 4 HC members.
    • HP: HitPoints; HP indicate how much damage a soldier can take. If a soldier loses half his HP during a battle he gets injured, if his HP drops to below 0 the soldier dies.
    • HQ: Headquarters [Not to be confused with 'HC']; a place where generals can  vote for a leader.
    • IRC: Internet Relay Chat; chat system used by many people. Most countries have special channels on IRC where players gather to chat, you'll need a program to connect to IRC. An often used program is mIRC. If your country has an IRC channel on the gamesurge server, you can use their java client (which works in your browser). These IRC channels are not an official part of the game, they are arranged and monitored by players. The Last Knights admins therefore cannot be held responsible for what is said and done on IRC.
    • LD: Leader; a high ranked person of the country elected by the HQ members to lead the country. Depending on their XP, the leader gets a [LD] tag behind their name, or they can have the rank of Prince/Princess, King/Queen, Emperor/Empress. The leader can appoint HC and WC members to assist them. The leader can appoint 2 Marshal of the Army.
    • NAP: Non Aggression Pact; an agreement between 2 countries, saying they won't attack each other in PvP or city battles. A NAP generally does not include attacking an enemy together.
    • PvP: Player versus Player; one player attacking a player of another nation at the border
    • Racc: Ranged accuracy [same as 'acc']; the chance units with a ranged attack will actually hit the enemy. Racc starts at 45% and every time a unit fires it will go up a bit, to a maximum of 90%.
    • Rgd: Ranged strength [same as 'RStr']; Rgd indicates how much damage a unit with ranged attack can do in the ranged round of a battle. The damage done is random between 80% and 120% of the Rgd.
    • Rstr: Ranged strength [same as 'Rgd']; Rgd indicates how much damage a unit with ranged attack can do in the ranged round of a battle. The damage done is random between 80% and 120% of the Rstr.
    • Std: Standard; one of the ranks your units can be.
    • Str: Strength; indicates how much damage a unit can do in the melee rounds of a battle. The damage done is random between 80% and 120% of the strength.
    • SF: Strike Force; a small army consisting of online officers used to take a not well defended city.
    • MP: Move points; usually in combination with a Strike Force, 0MP, stands for 0 Move Points.
    • Mst: Master; one of the ranks your units can be.
    • Vet: Veteran; one of the ranks your units can be.
    • WC: War Council: They support the country HC. The War Council is, in contrary to the HC, not limited in size. WC members are appointed by the country's leader. The WC can not declare wars/offer alliances, but they can change HC message.


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  • Terms
    • Age: An age is how long the game runs. When an age ends, everything and everyone is reset and a new age starts from scratch. The length of ages isn't fixed exactly. The exact end date and time is either three weeks after the age starts, or 48 hours after there are only 3 countries left (whichever comes first). The new age then starts 24 hours after the previous age ended. There may be (minor or major) changes to the game between ages so the new age may be a bit different. Any changes will be announced before the start of a new age.
    • Cease Fire [CF]: when the HCs of two enemy countries mutually decide to refrain from attacking (cities & PVP), usually so that diplomatic talks can begin/continue uninterrupted.
    • Commander [Cmdr]: leader of an army; decides what happens with the army and can move or attack with it. Each army can have 2 commanders: the first commander is the officer who has the highest rank (this is also the officer who created the army); the second commander can be appointed by the first commander and can be of any rank. The second commander can pass his command to another officer. (Note that the second commander can only attack with the army if he's of high enough rank to attack cities.)
    • Hard cap: Wage cap; the hard cap refers to the lowest income you can get when promoting units. The hard cap is always lower than the soft cap; for officers with a soft cap of 0 the hard cap is -10, for other officers it's twice the soft cap.
    • Headquarters [HQ - not to be confused with 'HC']: a place where generals can vote for a leader.
    • Leader [LD]: A high ranked person of the country elected by the HQ members to lead the country. Depending on his XP, the leader gets a [LD] tag behind his name, or he/she can have the rank of Prince/Princess, King/Queen, Emperor/Empress. The leader can appoint HC members, WC members and 2 Marshals of the Army to assist him.
    • Main Army [or just "Main"]: an army usually led by the leader (or a high-ranking officer if there is no leader yet) where all officers of the country gather. The main army moves to where the action is and generally is only used to defeat another nation's Main Army or to kill enemy officers in a Strike Force. The Main Army is considered the safest place to be for offline officers.
    • Soft cap: Wage cap; the soft cap refers to the lowest income you can get when buying new units in the castle, for lower ranks this is 0, but higher ranks have minimum incomes below 0; you can see how much exactly in the castle or in the Reference Guide. 
    • Strike Force [SF]: a small army consisting of online officers used to take a not well defended city.
    • Suicide: Killing your commander; this means you will completely restart and lose all your stats. More info.
    • Taxi: Taxi army; an army created with the specific purpose of moving to another (usually larger) army. The destination is usually mentioned in the army name. Joining a taxi is especially useful for people who are injured, have no moves, or are about to go offline.
    • Terrain: Each city has a terrain type; units and countries get bonuses or penalties depending on the terrain they're fighting in (go here for more details). There are five terrain types: mountains, desert, snow, forest and plains. On the Asia map snow is replaced by jungle.
    • Tick: Turn; some players use tick instead of turn. These happen on X:00 and X:30.
    • Tie: Usually battles end with a winner and a loser, but in a few rare cases it can happen that battles end in a tie. This happens when a battle goes on for 10 rounds without any side losing 50% or more of its soldiers to injuries or deaths. The battle report will show "Player A ties with Player B" and no captures are made.
    • Training: Used by players to describe battles fought while patrolling the market, woods, beach, or lands or when attacking border villages. These battles increase the experience and stats of you and your troops, that's why it's called training. Don't be fooled by that word though; training is real combat and comes with risks for both you and your soldiers!


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